package com.qq.xrx1002.androidgame;

import org.cocos2d.actions.base.CCRepeatForever;
import org.cocos2d.actions.instant.CCCallFunc;
import org.cocos2d.actions.interval.CCAnimate;
import org.cocos2d.actions.interval.CCMoveTo;
import org.cocos2d.actions.interval.CCSequence;
import org.cocos2d.nodes.CCAnimation;
import org.cocos2d.nodes.CCSprite;
import org.cocos2d.nodes.CCSpriteFrame;
import org.cocos2d.types.CGPoint;
import org.cocos2d.types.util.CGPointUtil;

import java.util.ArrayList;
import java.util.Locale;

/**
 * Created by Alyson on 2018/11/30.
 */

public class Sun extends CCSprite {
    private boolean isNowCollect;

    public Sun() {
        super("sun/Frame00.png");
        ArrayList<CCSpriteFrame> frames=new ArrayList<>();
        for (int i = 0; i <22 ; i++) {
            CCSpriteFrame ccSpriteFrame=CCSprite.sprite(String.format(Locale.CHINA,
                    "sun/Frame%02d.png",i)).displayedFrame();
            frames.add(ccSpriteFrame);
        }
        CCAnimation ccAnimation=CCAnimation.animationWithFrames(frames,0.2f);
        CCAnimate ccAnimate=CCAnimate.action(ccAnimation,true);
        CCRepeatForever ccRepeatForever=CCRepeatForever.action(ccAnimate);
        runAction(ccRepeatForever);
    }
    public void collect(){
        isNowCollect=true;
        CGPoint end=ccp(50,720);
        float t= CGPointUtil.distance(getPosition(),end)/1000;
        CCMoveTo ccMoveTo=CCMoveTo.action(t,end);
        CCCallFunc ccCallFunc=CCCallFunc.action(this,"addSunNumber");
        CCSequence ccSequence=CCSequence.actions(ccMoveTo,ccCallFunc);
        runAction(ccSequence);
    }
    public void addSunNumber(){
        ((CombatLayer)getParent()).addSunNumber(25);
        removeSelf();
    }

    public boolean isNowCollect(){
        return isNowCollect;
    }

}
